
So I thought, “Why not add the script file manually?” and so dragged the relevant script file on to the Unity inspector. One of my game objects used to have a script that I have now deleted on purpose.

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How to change a Sprite from a script in Unity. How do I make it find the object of a certain type and with a certain name? Unity also unchecks the AkGameObj by it self when I play sometimes, and then I can't re-enable it, also resetting the AkEvent and AkBank so that it doesn't have a event/bank assaigned to it anymore. 4 thoughts on “ Unity Script: Find all Assets and Prefabs with a given Component by Type ” Thank you! I used this to make a more generic (and slow) any component finder in prefabs and scenes I don’t know how to pos code correctly, so I’m posting it as is here, sorry for that When we’re declaring your variables there are several visibility types, but the two most important ones are public and private. Unity find missing scripts Use the Unity Project Explorer to find your script with the exact same hierarchy that Unity displays.
